Jupiter hell negative reviews series#
I thoroughly enjoyed the book series and wanted to see what he could do with this world. When I heard from Stonemaier that there was a Red Rising game up for review, I eagerly snatched it up. On your turn you will either Deploy a card or Scout a new one. Game end scoring will earn points from your characters in hand (they all have end game scoring powers), position on the fleet track, value of your helium, and amount of influence at the institute. If one player achieves 2 of those or all 3 have been achieved by any combination of players, the game ends at the end of the round. The end game triggers when someone has reached space 7 of the Fleet Track, someone has 7 cubes at the institute, and someone has collected 7 helium tokens. For this, you simply draw a card from the character deck and place it in any of the four locations, earning that location’s bonus. If you don’t want to Lead, you can Scout instead. These are minor benefits that will do things like duplicate a location ability. This is worth 10 points if you have it at game end and triggers your House power when you claim it. Luna is the outlier here which lets you claim the sovereign token. Most of these locations let you earn bonus points in some way, such as moving up on the fleet scoring track or placing an influence cube at The Institute. The locations are Jupiter, Mars, Luna, and The Institute. Cards can be used either for their deploy ability or saved for their end game scoring. Not only do you get to add that character to your hand, but you also get the ability of the location you pulled from. After resolving that ability, you then can claim any face-up card in one of the other locations. These will usually let you manipulate the cards on the board in some way. Most characters have a Deploy ability that triggers when used to Lead. To Lead (the main action), you take any character from your hand and place it to one of the four locations on the board. On a player’s turn, they must either Lead or Scout. All cards in the game feature a character (some may be new/made up) from the Red Rising universe. Each player starts with a hand of five cards out of a massive deck of 112. The goal in Red Rising is to score the most points over the game’s variable number of rounds. Were they successful? Let’s find out as we check out Red Rising, a hand-building, point salad board game for 1-6 players. But finally, with the help of co-desiger Alexander Schmidt, he was able to bring something together. Apparently, game designer Jamey Stegmaier has been trying to make this game for years, never actually being able to make it click. Written by Pierce Brown, this trilogy was much deeper than I expected as it took a look at a class-based society and what happens when someone doesn’t fit neatly into their role.įast forward to today, and we now have a Red Rising card game to sink our teeth into. It ended up having a sort of a Hunger Games-on-Mars type of feel and I loved it. I needed a new book to read, and I’m a big fan of the genre. Years ago I picked up a science fiction dystopian novel called Red Rising on a whim.